The Go-To tool
Steps to Create and Customize a Go-To Point
-
No Go-To Points?: If no go-to points are set in the scene, a message will display stating, "There are no go-to points in the scene. When a scene with go-to points is loaded into the active session, they will be listed here."
-
Add a New Go-To Point: Click the "Create New" button to start adding a go-to point.
-
Set Location and Details: Follow the prompts to specify the location and any additional details for your go-to point.
-
Customize Go-To Point Options:
- Name: Enter a name for your go-to point.
- Teleportation Alignment: Choose between "Eye-level" or "Floor-level" alignment for teleportation.
- Apply Destination Rotation: Toggle this option to match the destination's rotation when users teleport.
- Visibility: Decide whether the go-to point should be visible by toggling this option.
- User Placement: Choose how users are positioned when they arrive at this point (Point, Inside Circle, Along Circle).
-
Finalize and Create: Once you've set all options, click the "Create" button to finalize and add your go-to point to the scene.
Placing the Go-To Point
- After creating the go-to point, you can place it in the desired location
- Grab the go-to point, by pressing and holding or with the gizmo.
- Hold the go-to point, move to the desired location, and place the go-to point where you want it.
Navigating using Go-To point
-
Once placed, the go-to point will be available in the list.
-
Select the go-to point from the list to jump directly to that location within the scene